pycvcam.core.Extrinsic.compute_rays#
- Extrinsic.compute_rays(normalized_points, *, transpose=False, _skip=False, **kwargs)[source]#
Compute the rays emitted from the camera to the scene.
The rays are the concatenation of the
normalized_pointsconverted in the world coordinates and the direction of the rays.- Parameters:
normalized_points (ArrayLike) – The normalized points in the camera coordinate system. Shape (…, 2).
transpose (bool, optional) – If True, the input and output arrays are transposed to shape (2, …) and (6, …), respectively. Default is False.
_skip (bool, optional) – If True, skip the checks and transformations. Default is False.
kwargs (dict) – Additional arguments to be passed to the transformation method.
- Returns:
The rays in the world coordinate system. The shape is (…, 6), where the last dimension represents the origin and direction of the rays.
- Return type:
Examples
result = compute_rays(normalized_points) rays = result.rays # (..., 6) # The last dimension is the ray structure: (origin_x, origin_y, origin_z, direction_x, direction_y, direction_z) # Where the coordinates of the origin and the direction are in the world coordinate system. result.origins # (..., 3) # The origins of the rays in the world coordinate system result.directions # (..., 3) # The directions of the rays in the world coordinate system