pyblenderSDIC.meshes.TriangleMesh3D.is_self_intersecting#

property TriangleMesh3D.is_self_intersecting: bool#

Get the self-intersecting property of the mesh.

This property indicates whether the mesh is self-intersecting, meaning that it has overlapping triangles.

Note

After each modification of the mesh (e.g., vertices or triangles), this property should be recomputed using Open3D (automatically done by the Open3D wrapper). In fact, the computation of this property is higher the first time it is accessed after a modification.

Returns:

True if the mesh is self-intersecting, False otherwise.

Return type:

bool